Graduates of the School of Games complete their intensive training with the SoG certificate


The foundation for a career in the games/3D and IT industry has been laid

With the internationally recognized SoG certificate in their pockets, 30 proud graduates leave the School of Games after their 24-month intensive training as game artists or game programmers.

Two years that were tough

During their two-year full-time training, they learned all the skills they needed to immerse themselves in the world of games, visualization and 3D animation. They received practical training that was perfectly tailored to the "production pipeline" of their future employers. At the School of Games in Cologne's Südstadt district, they had access to the latest IT and media production technology. The 35 square meter motion capture studio was particularly popular, as it uses 16 infrared cameras to enable the computer-aided transfer of movement sequences to virtual figures.

Intensive support throughout the entire training period

But the technical equipment is not the only remarkable thing about the School of Games: In addition to the software tools used by professionals, the focus was on the subject of "portfolio and application coaching". The students were able to work with their mentor to create their own demo reel to attract the attention of studios. They received valuable tips and feedback so that they could impress when applying in the industry. In addition, our Career Center was on hand to offer them advice and support and to help them find jobs.

Excellent career opportunities

With this all-inclusive package, the chances for a career in the industry are excellent. This is also confirmed by Torsten Sendler, lecturer and head of the Game Programmer department at the School of Games: "With their specific knowledge, gamers are sought-after employees who are also usually very well paid. The spectrum is incredibly broad: from classic game developers to AR and VR application developers to programmers in advertising agencies or in industry, everything is conceivable."

Fit for practice

The 35 graduates are now well prepared to start their dream career, and their opportunities are diverse.

Torsten Sendler is also certain that the training concept at the School of Games is a model of success: "My colleague Meike Schneider, head of the "Game Art" department, and I are proud because many graduates have already been able to gain a foothold in the games industry and related areas with the knowledge and know-how they acquired at our school. For us, this is a confirmation of the training concept, which is unique in this form and with which we make young, game-loving people fit for the job markets of the future."

We congratulate our graduates and are happy that we were able to accompany them on their journey. We are sure that we will hear from them soon.

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